European Games Award winner

Best Browser Game

Thank you to our players for voting Battlestar Galactica Online as the European Game Award's Best Browser Game! As a token of our appreciation, players will soon receive an exclusive bonus item package. More information will be revealed so stay tuned!


Who is Battlestar Galactica Online?

A survey to get in touch with the player behind the screen.

Hello Pilots,

This anonymous survey will give us a statistical overview of the pilots from Battlestar Galactica Online.

The results will only be used to improve our relationship with the community and help us develop BSGO going forward.

Please take the time to fill out the form in detail.

The poll will be closed on Wednesday July 13, 2011 at 12:00 CEST o'clock.

Kind regards,
Your Battlestar Galactica Online Team


BSGO Website new login procedure

Hey everyone,

We have made a modification to the login process for BSGO.  The Server Selection screen that used to appear after entering your Username and Password is now part of the User Info section of the back page.  Clicking on the server name in the User Info section will bring up the Server Selection screen.


With cookies enabled, this will give players the ability to jump into the server that they were previously playing on without having to go through a server selection process.  If cookies are not enabled or they have been recently cleared, players will be taken to the recommended server and will still have the ability to change servers manually once they reach their back page.  Please make sure you are aware of what server you are currently logged into before making any purchases.


Kind Regard,

Your Battlestar Galactica Online Team


BSGO Hotfix - 15 April 2011

A Hotfix has been applied to all servers that corrects some errors in the 'Threat Level' of certain NPC opponents and to address some of the issues that have arisen and player feedback, along with a few things that weren't quite ready for the Update:


  • Mining ships are now considered to be Level 15, and so should reward full loot and XP to all players
  • Convoy ships now have Levels, and should award loot and XP to players of appropriate Levels
  • The Levels of all Drone types have been increased, such that 'Rugged' Drones should now award full loot and XP to players of Level 20+
  • The Levels of smaller Weapon Platforms have been slightly increased
  • Note that all the above changes are only to the 'Threat Level' of the relevant NPCs – their combat stats and loot values have not been altered

'Trash' Loot

The Tylium values of 'trash' loot items (Scrap Metal, Hull Plates and so on) have been increased by 50%


Assignments, Duties & Leaderboards

  • Fixed bug that was preventing several counters from being incremented - this was affecting many Assignments, Duties and Leaderboards

Nuclear Missile Warheads

  • The damage bonus from the new Merit-only Nukes has been significantly increased, and missiles armed with these warheads will now have increased HP

Player Caps

  • The maximum number of enemy players able to enter star systems near to each faction's home fleet has been reduced, in order to make these star systems hard to attack and easier to defend:
    • 276 Exrun, 32 Serpentos, 51 Bonamist, 84 Cerbero and 71 Duneyrr are now limited to 30 Colonial pilots
    • Zeidan, 68 Lepporis and 69 Otan are now limited to 20 Colonial pilots
    • 21 Tiche, Spectris, Anachron and 74 Imsida are now limited to 10 Colonial pilots
    • Asterian, Kryphon, Tau Altaar, Omicon Decimus and Alpha Extigens are now limited to 30 Cylon pilots
    • Epsilon Iordiani, Marsamxett and Sigma Lyraes are now limited to 20 Cylon pilots
    • Omicron Percei, Tau Carinai, Wegelin and Balent are now limited to 10 Cylon pilots


  • When a faction is outnumbered on a server, its pilots will now receive HEIAP rounds and EFP warheads ('red tip' ammo) for their daily Supply Allocation assignment


  • Fixed bug that was preventing 'Booster' items from being activated and used


Update Overview – 14 April 2011

Greetings, pilots!

All of us on the Battlestar Galactica Online team would like to thank all our players for their patience and understanding over the last few weeks while we worked on updating the game to the latest version of the Unity engine.

We appreciate that this meant going for longer than usual without an Update to the game, and that due to the amount of work involved, we were unable to add many new features or address some of the existing issues and bugs. However, with last week's Update we were able to upgrade to Unity 3. This was a big step forwards for the game, and Battlestar Galactica Online is now better looking, smoother and more stable than ever before.

Today we're pleased to announce the release of the latest Update for Battlestar Galactica Online, which includes several exciting new features and systems that we've been working on for some time.

Merits and Merit Rewards!

The biggest new addition to the game in this Update are Merits, a new 'currency' that can be earned through PvP play and give access to unique rewards that are unavailable by other means:

  • Powerful new Strike ships! With Merits, players can purchase two of the most frequently requested player ship types - the Viper Mk VII and Cylon War Raider. These fast and deadly fighters feature heavier firepower than other Strike ships, and can bring a decisive edge to any engagement. They also look pretty damn cool.
  • Command a Battlestar or Basestar! One of the most frequently requested features ever since the Closed Beta began is now a reality. With Merits, players can take temporary command of the Pegasus or secondary Basestar and spearhead attacks on enemy territory or make a stand against enemy aggression.
  • Nukes! With today's update, Nuclear Warheads will only be available via Merits, and have been increased in power. Used wisely, they will able to turn the tide of any battle.

Sell Water for Cubits!

This Update also features an extensive revision to the in-game economy based on the data we've been gathering since the Open Beta began. While we're aware that such changes are not always the most popular with our players, they are nonetheless vital to the long term fun and growth of the game – if it's too easy to earn resources, the game loses its challenge, and if it's too hard, the game becomes frustrating.

One change we're fairly confident that everyone will like, though, is that from today's Update you'll be able to exchange Water for Cubits!

Reward Scaling!
The third of the big new features in today's Update introduces scaling of XP and loot rewards for both PvE and PvP play. It's no fun for low level players to have to compete with far more experienced pilots when hunting NPC enemies, and neither is it very enjoyable to be hunted by high level enemy pilots for 'easy' PvP kills. So, in order to encourage players to engage NPCs and players of an appropriate level for their experience and skill, high level players will now receive less XP and loot for defeating low level NPCs and players.

We want all of our pilots – both the newest nuggets and the long term veterans – to have a challenging and enjoyable experience in Battlestar Galactica Online, and we believe that this new system will help to achieve that goal.

For full details of all the above systems and the other improvements and changes in today's Update, be sure to check out the Full Release Notes.

Finally, we'd just like to assure all our players that we remain completely committed to making Battlestar Galactica Online the best browser-based game available. While we're extremely proud of what we've already accomplished, we have a long way to go and this is still just the beginning of what we have planned for the game.

Our players are the most important part of that process, and we greatly appreciate the amazing support and dedication you've offered us so far. Your feedback and suggestions are vital to us, so please let us know what you think of this latest Update so we can continue to improve and expand the game in the ways that you want the most.

Good hunting and have fun out there!